[SCRIPT] Colliding an area to set another area active? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Colliding an area to set another area active? (/thread-17325.html) |
Colliding an area to set another area active? - KingCrimson - 07-29-2012 So, i'm making my custom story and i need to set an area inactive until the player collides with another area. ¿Is that possible?¿How? Thanks in advance RE: Colliding an area to set another area active? - Mackiiboy - 07-29-2012 (07-29-2012, 02:34 AM)ExenderVes Wrote: So, i'm making my custom story and i need to set an area inactive until the player collides with another area. ¿Is that possible?¿How?. Yea, it's possible! The area you want inactive should be inactive in the Level Editor. Lets call the active area "Area_1" and the inactive area "Area_2" Code: void OnStart() RE: Colliding an area to set another area active? - KingCrimson - 07-29-2012 It worked! Thanks ;D |