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Making an area execute StopPlayerLookAt(); - Printable Version

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+---- Thread: Making an area execute StopPlayerLookAt(); (/thread-17363.html)



Making an area execute StopPlayerLookAt(); - lolmaster - 07-30-2012

I have a script where if I pick up a key it plays a sound and looks at a defined area.
Then I have a script where the player collides with a new area and the new area uses StopPlayerLookAt();.
It doesn't work. Is it supposed to?

I've also thought about using a timer for this, and scrapping the new area.


RE: Making an area execute StopPlayerLookAt(); - Your Computer - 07-30-2012

If coded right and the proper type of area is used, it's supposed to work. However, you didn't provide your code for verification.


RE: Making an area execute StopPlayerLookAt(); - lolmaster - 07-30-2012

I got it to work. I actually wanted the player to just look at the door and then stop looking, so I added the timer.


RE: Making an area execute StopPlayerLookAt(); - Your Computer - 07-30-2012

(07-30-2012, 06:50 PM)lolmaster Wrote: I got it to work. I actually wanted the player to just look at the door and then stop looking, so I added the timer.

Then why not just pass StopPlayerLookAt to StartPlayerLookAt?


RE: Making an area execute StopPlayerLookAt(); - lolmaster - 07-30-2012

(07-30-2012, 07:38 PM)Your Computer Wrote:
(07-30-2012, 06:50 PM)lolmaster Wrote: I got it to work. I actually wanted the player to just look at the door and then stop looking, so I added the timer.

Then why not just pass StopPlayerLookAt to StartPlayerLookAt?
I don't know.