[SCRIPT] Im sure this is easier than i am making it... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Im sure this is easier than i am making it... (/thread-17376.html) |
Im sure this is easier than i am making it... - kevinsme2005isme13 - 07-31-2012 Please help! I have an error when i run my custom map. Its in the last line and character of this script, and i cant figure it out, please point me in the right direction. Thank you in advance! Code: //////////////////////////// RE: Im sure this is easier than i am making it... - Kazakarumariou - 07-31-2012 It says it's the last line in the script, but it's really not. What's the error? is it "Unexpected end of file"? RE: Im sure this is easier than i am making it... - Adny - 07-31-2012 AddUseItemCallback("", "exitkey_2", "exitdoor_2", "KeyOnDoor4", true); ///here You were missing a quotation after "exitdoor_2". In addition, I modified your callbacks a bit using some "shortcuts"; this will greatly reduce excess lines of script and make it less cluttered; be sure to remove all of the other functions for the keys/doors that aren't "UseKeyOnDoor". If you can't get this to work, you can just use the one fix I pointed out. //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "key_1", "door_1", "UseKeyOnDoor", true); AddUseItemCallback("", "key_cabinet_1", "cabinet_1", "UseKeyOnDoor", true); AddUseItemCallback("", "exitkey_1", "exitdoor_1", "UseKeyOnDoor", true); AddUseItemCallback("", "exitkey_2", "exitdoor_2", "UseKeyOnDoor", true); ///here AddUseItemCallback("", "exitkey_3", "exitdoor_3", "UseKeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunction1", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "MonsterFunction2", true, 1); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); RemoveItem(asItem); } void MonsterFunction1(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemy_1", true); SetSwingDoorLocked("trapdoor_1", true, true); } void MonsterFunction2(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemy_2", true); SetSwingDoorLocked("trapdoor_1", true, true); } //////////////////////////// //Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } Hope that helped! RE: Im sure this is easier than i am making it... - kevinsme2005isme13 - 07-31-2012 Ahh thank you very much! How silly of me to miss a quote. Also, thanks for helping clean up that script, it was looking quite messy. Its my first few hours into this, and i really do appreciate the help! |