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FATAL ERROR, COULD NOT LOAD SCRIPT FILE. - Printable Version

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FATAL ERROR, COULD NOT LOAD SCRIPT FILE. - Rassagai - 08-01-2012

////////////////////////////
// Run first time starting map
void OnStart()
{
{
AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0);
}
}

////////////////////////////
// Run when entering map
void OnEnter()
{


}

////////////////////////////
// Run when leaving map
void OnLeave()
{


void Aparecemonstruo(string &in asParent, string &in asChild, int alState)
{
SetEnemyActivate("enemigo", true);
ShowEnemyPlayerPosition("enemigo");
}
It's wrong? Huh


RE: FATAL ERROR, COULD NOT LOAD SCRIPT FILE. - Adny - 08-01-2012

You had a few extra and misplaced brackets; also, the function isn't SetEnemyActivate, it's SetEntityActive. Here's the revised script:


////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0);
}

void Aparecemonstruo(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("enemigo", true);
ShowEnemyPlayerPosition("enemigo");
}

////////////////////////////
// Run when entering map
void OnEnter()
{


}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

I hope that helped Tongue


RE: FATAL ERROR, COULD NOT LOAD SCRIPT FILE. - Rassagai - 08-01-2012

THANKS THANKS THANTS!!!!!!!!!! YOU ARE THE BEST!!!! I LOVE YOU!!! Big Grin Big Grin Big Grin