Please check the troubleshooting guides before posting! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Please check the troubleshooting guides before posting! (/thread-17403.html) |
Please check the troubleshooting guides before posting! - Snarty - 08-01-2012 Hey Frictional Games! I have been playing Amnesia: The Dark Descent for some weeks now, andi have experienced some weird freezes. Like, it works perfect for 5 seconds, no lagg at all, and then the screen freezes for 1 second. Then 5 seconds w/out lagg, then it freezes. Please help me! Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1360x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1360 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 610M/PCI/SSE2 Version: 4.2.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.20 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Høyttalere (Logitech G35 Headset)(OpenAL default) 1. Generic Software on Speakers (Realtek High Definition Audio) Trying to open device 'Generic Software on Høyttalere (Logitech G35 Headset)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 3716 ms Entities: 1138 ms Compilation: 1 ms Total: 4927 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Snarty' Path: 'C:\Users\Kristian\Documents/Amnesia/Main/Snarty/' -------- BEGIN LOAD FROM C:\Users\Kristian\Documents/Amnesia/Main/Snarty/AutoSave_WineCellarLab_2012_7_20_14_14_26_0.sav --------- LOADING SAVE GAME! -------- Loading map '04_wine_cellar_lab.map' --------- Cache Loading: 4395 ms Entities: 5521 ms Compilation: 43 ms Total: 11381 ms Meshes created: 210 Bodies created: 28 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Couldn't create SoundEntity 'react_creath.snt' ERROR: Couldn't create SoundEntity 'react_creath.snt' ERROR: Couldn't create SoundEntity 'react_creath.snt' Saving main config. Saving user config. ERROR: Couldn't create SoundEntity 'react_creath.snt' Saving main config. Saving user config. -------- BEGIN SAVE TO: C:\Users\Kristian\Documents/Amnesia/Main/Snarty/AutoSave_WineCellarLab_2012_8_1_16_47_16_0.sav --------- WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_14 does not exist anymore! WARNING: particle system 0 in candlestick_tri_1 does not exist anymore! WARNING: particle system 1 in candlestick_tri_1 does not exist anymore! WARNING: particle system 2 in candlestick_tri_1 does not exist anymore! WARNING: particle system 0 in torch_static01_15 does not exist anymore! WARNING: particle system 0 in torch_static01_16 does not exist anymore! WARNING: particle system 0 in candlestick_tri_2 does not exist anymore! WARNING: particle system 1 in candlestick_tri_2 does not exist anymore! WARNING: particle system 2 in candlestick_tri_2 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 865 ms Entities: 159 ms Compilation: 1 ms Total: 1719 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 38.982353 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| |