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Error! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Error! (/thread-17412.html) |
Error! - Rassagai - 08-01-2012 What's wrong? //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); } void Aparecemonstruo(string &in asParent, string &in asChild, int alState) void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemigo", true); SetEntityActive("enemigoagua", true); ShowEnemyPlayerPosition("enemigo"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void Abrirpuerta(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Puerta", false, true); } RE: Error! - Kazakarumariou - 08-01-2012 void Aparecemonstruo(string &in asParent, string &in asChild, int alState) void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemigo", true); SetEntityActive("enemigoagua", true); ShowEnemyPlayerPosition("enemigo"); } RE: Error! - Rassagai - 08-01-2012 THANKS!!! But... the function "Aparecemonstruo" dissapear?? RE: Error! - Kazakarumariou - 08-02-2012 The function didn't do anything. It has to have Brackets {} and functions inside. void Aparecemonstruo(string &in asParent, string &in asChild, int alState) { PUT FUNCTIONS IN HERE For example GiveSanityBoostSmall(); } RE: Error! - Rassagai - 08-02-2012 Like that? //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); } void Aparecemonstruo(string &in asParent, string &in asChild, int alState) { void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) } SetEntityActive("enemigo", true); SetEntityActive("enemigoagua", true); ShowEnemyPlayerPosition("enemigo"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void Abrirpuerta(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Puerta", false, true); } RE: Error! - Steve - 08-02-2012 no more like this: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "Area", "Aparecemonstruo", true, 0); AddUseItemCallback("abrirpuerta", "Llave", "Puerta", "Abrirpuerta", true); AddEntityCollideCallback("Player", "Dani", "Aparecemonstruoagua", true, 0); } void Aparecemonstruo(string &in asParent, string &in asChild, int alState) { PUT STUFF YOU WANT TO HAPPEN IN HERE } void Aparecemonstruoagua(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemigo", true); SetEntityActive("enemigoagua", true); ShowEnemyPlayerPosition("enemigo"); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void Abrirpuerta(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Puerta", false, true); } |