FATAL ERROR Token ´{´ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: FATAL ERROR Token ´{´ (/thread-17416.html) |
FATAL ERROR Token ´{´ - DanyR07 - 08-02-2012 OK guys, im using the scripting guide: "From Noob to Pro", but i have a problem, when i get to the part when he teach us how to make the grunt get activate when u pick de key, i cant do that because i have a problem with (17/1) token. Here is the scripting void OnStart() { SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true); } void OnEnter() { AddDebugMessage("OnEnter!", false); } void OnLeave() { AddDebugMessage("OnLeave!", false); } void ActivateMonster(string &in item); { <-----(17/1) token whit amnesia say have a problem SetEntityActive("servant_grunt_1", true) AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle"); } I really appreciate ur help guys!!!!!!!! HEERP RE: FATAL ERROR Token ´{´ - Kazakarumariou - 08-02-2012 Try using This code void OnStart() { SetEntityCallbackFunc("key_study_1", "ActivateMonster"); } void ActivateMonster(string &in asEntity, string &in type) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 1, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 1, ""); void OnEnter() { AddDebugMessage("OnEnter!", false); } void OnLeave() { AddDebugMessage("OnLeave!", false); } RE: FATAL ERROR Token ´{´ - Your Computer - 08-02-2012 You have a semicolon in the function header. It's not supposed to be there. And you're missing a semicolon for SetEntityActive. |