Monster area trigger - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster area trigger (/thread-17427.html) |
Monster area trigger - tokugawa1 - 08-02-2012 OK so when i added the path nodes and the stuff needed for the monster to spawn my map keeps crashing with this error: FATAL ERROR: Could not load script file 'custom_stories/The Deception/maps/The Deception.hps'! main (9,1) : ERR :Expected ',' or ';' void OnStart() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); SetEntityPlayerInteractCallback("monster_tinderbox", "Spawn_Monster", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) void MonsterFunction(string &in asParent, string &in asChild, int alState) <-------This is the line number 9 { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "unlock_door", "door_1", 0.0f, false); RemoveItem("key_1"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); } void Spawn_Monster(string &in entity) { SetEntityActive("servant_brute_1", true); SetEntityActive("servant_grunt_3", true); } RE: Monster area trigger - Adny - 08-02-2012 The "usekeyondoor" function didn't have any open/close brackets after it. I fixed that and added a default door unlocking script. Tbh I'm not quite sure what you're trying to do here, it seems that parts of 1 function are being separated for no real reason. Anyways, here it is: void OnStart() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); SetEntityPlayerInteractCallback("monster_tinderbox", "Spawn_Monster", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlayGuiSound("unlock_door", 0.8f); RemoveItem(asItem); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); } void Spawn_Monster(string &in asEntity) { SetEntityActive("servant_brute_1", true); SetEntityActive("servant_grunt_3", true); } RE: Monster area trigger - tokugawa1 - 08-02-2012 (08-02-2012, 07:38 PM)andyrockin123 Wrote: The "usekeyondoor" function didn't have any open/close brackets after it. I fixed that and added a default door unlocking script. Tbh I'm not quite sure what you're trying to do here, it seems that parts of 1 function are being separated for no real reason. Anyways, here it is:thx it worked |