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[WIP] The escape from Marlonia (NEW MODELS,AND TEXTURES) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] The escape from Marlonia (NEW MODELS,AND TEXTURES) (/thread-17457.html) Pages:
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The escape from Marlonia (NEW MODELS,AND TEXTURES) - ari - 08-03-2012 I thought I'd put out some pics of the project I work with. I call it "The escape from Marlonia". right now I use about 120 custom models, and some own floor, wall, and ceiling textures. I have not really started on the storylines, but i got plans to do that whenever I find a suitable voice actor. I will also have a custom monsters. if any voice actor is interested can they please get in touch in pm. ![]() ![]() ![]() ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - HumiliatioN - 08-03-2012 Wow that second picture is really nice. My favourite. This sounds really good and good luck with the project ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Statyk - 08-04-2012 It's always good to see a decent looking story. If quality persists, I'll be sure to check this one out =] RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Rapture - 08-04-2012 3rd picture could use some better atmosphere, but I love the wood floor! RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - ari - 08-04-2012 Thanks, working on the animations on my custom monster right now.. not revealing anything about the monster ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Statyk - 08-04-2012 Please keep it that way. There are too many stories showing their custom monsters. =] Also, while I'm here, tips for the third screenshot. Vary the billboard sizes and colors. There should be more than one billboard to a pane, at different angles. Also raise the fog particles so they don't clip the floor, as well as change their color to match the environment. Dust and vapor is affected by the light around it, otherwise you don't see it, you know? Just some tips! RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - ari - 08-04-2012 thanks ![]() ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Streetboat - 08-04-2012 My personal tip for the third screenshot (and related areas in your map): have a faint pointlight accompanying the spotlight on the floor, simulating bounce lighting. RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - WALP - 08-05-2012 " I have not really started on the storylines" ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Statyk - 08-06-2012 (08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"Wow, how did I miss that?... *facepalm*... How do you start making levels without even having a story set? Oh wait. I'm in this forum. Continue. |