Sound at start of map - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sound at start of map (/thread-17479.html) |
Sound at start of map - Lukaboy8 - 08-04-2012 Hello everybody, I'm making a custom story right now but if I play my story at the start of the map you hear some bangs because all the objects are falling on the floor which I didn't place exactly on it. How can I stop these bangs without having to put all my objects(big map) exactly on the floor? It's kind of anoying and doesn't sound profesional. Luke RE: Sound at start of map - GoranGaming - 08-04-2012 Move down all the objects to the floor, press the magnet button in the left corner and you will have no grid: RE: Sound at start of map - Lukaboy8 - 08-04-2012 Yes I know that but to move all the objects exactly on all the things is really hard and takes a lot of time. RE: Sound at start of map - SilentStriker - 08-04-2012 where it says height beside the magnet you can lower or higher the grid where you add stuff. That might help you. RE: Sound at start of map - GoranGaming - 08-04-2012 void OnStart() { FadeGlobalSoundVolume(0, 0); //Sets the volume to 0 at the start of the map AddTimer("", 3, "StartSound"); // Adds a timer of 3 seconds to make the sound go back to normal } void StartSound(string &in asTimer) { FadeGlobalSoundVolume(1, 0); } RE: Sound at start of map - Artyom - 08-04-2012 What you could do is make a sticky area, it's a bit tricky but check the engine scripts at frictionals wiki... |