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Translating Penumbra - model problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Translating Penumbra - model problem (/thread-1748.html) |
Translating Penumbra - model problem - VoYtHAs - 02-18-2008 Hey, We have already translated Penumbra Overture into polish language, but there is a one problem. In game there is an arrow with cutted off characters. Could you 'fix' this model? By fixing I mean to make it more simply - fill those characters with polygons ![]() In other words - make it like all other arrows in game. Here goes a picture: ![]() As you can see on there is texture with polish text but model is in english ![]() Thanks in advance - voythas. RE: Translating Penumbra - model problem - Thomas - 02-18-2008 Afraid this problem is not solvable. RE: Translating Penumbra - model problem - Fatbaticus - 03-12-2008 VoYtHAs Wrote:Hey, haha i don't think you can change the models with the the text XDXDXDXDXDXDXDXDXD P.S. try gettting another one thx RE: Translating Penumbra - model problem - Thaliur - 03-12-2008 oh, I always assumed the pointer had a texture with transparent parts in it, not actual holes. Maybe it's enough to just translate the game text, as a kind of subtitle. |