No-Attack Grunt? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: No-Attack Grunt? (/thread-17555.html) |
No-Attack Grunt? - Brothersvv09 - 08-07-2012 <removed> RE: No-Attack Grunt? - Kazakarumariou - 08-07-2012 there's a specific script code for it, it was like "DisableEnemyTriggers" or something. but you can click the grunt and go to the entity tab and unselect one of them boxes RE: No-Attack Grunt? - Lake - 08-07-2012 this is the script: Code: void SetEnemyDisableTriggers(true or false); If disabled (false) enemy will not react to player or attack. RE: No-Attack Grunt? - ApeCake - 08-07-2012 You can also set the triggers off in the level editor. RE: No-Attack Grunt? - Brothersvv09 - 08-07-2012 <removed> RE: No-Attack Grunt? - Brothersvv09 - 08-08-2012 <removed><removed><removed> |