[MDL ED] Applying different material to existing model. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Applying different material to existing model. (/thread-17571.html) |
Applying different material to existing model. - Cyfiawn - 08-07-2012 Hello, I'm trying to apply a material (orbpiece_crimson.mat) to an existing model (orb_6_of_6.ent) and save it as a new model (orb_red.ent) for use in a Custom Story. The material is applied when in the Model Editor, but when I hit "Start Model Test", the default material is shown for orb_6_of_6. The default material is also applied in the Level Editor and Model Viewer. Does anybody know how to do this correctly? All I want is a shiny red orb. Thanks, Cyfiawn RE: Applying different material to existing model. - Your Computer - 08-07-2012 You need to edit the DAE file that represents the object and tell it to reference a different image. Then make the MAT file point to that new image bearing the same name as the image and then the game should apply the new MAT file to it automatically (assuming you saved the DAE file with a different name). RE: Applying different material to existing model. - Statyk - 08-07-2012 Search bar please. http://www.frictionalgames.com/forum/thread-17299.html |