Flickering - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Flickering (/thread-17574.html) |
Flickering - Froge - 08-07-2012 I'm not sure how to create certain layouts without also causing the flickering of overlapping textures. One example is the door-way / door-frame / door structure, which are basically three different things stacked on top of each other. The door-way static object is necessary in order to make the border around the door fit, in terms of length (x or z) and height (y), with the walls around it; but the door-way is far larger than the door Entity, so the door-frame (which is smaller) needs to be created inside the doorway, and then the door Entity can be fitted perfectly, although sometimes for some reason I need to reduce the scale of the door from 1 to 0.95 in all three directions in order for the door to be opened. The end result is that I get flickering between the door-way and door-frame, which looks extremely annoying. Is there any way to fix this flickering at all? I don't really want to remove the door-frame or door-way because then I get gaps between the walls and door which look terrible. I also sometimes get strange flickering with concave castle walls, and that's because I have to stack a default wall within the concave wall in order to make everything align perfectly. RE: Flickering - palistov - 08-07-2012 Modify the positions slightly along either the X or Z axes, or use some well-placed welders. |