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[SCRIPT] I'm having trouble with the timer.. {Solved} - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] I'm having trouble with the timer.. {Solved} (/thread-17583.html) |
I'm having trouble with the timer.. {Solved} - Melvin - 08-07-2012 I want to make a '''Bang on Door Effect'' 7 seconds after the event: void ArmScare( I've tried some stuff but it didn't worked out as planned... can anyone fix this? //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1); SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true); AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1); } void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState) { AddPropImpulse("Door01", 0, 0, 5, "World"); PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false); StartPlayerLookAt("BangDoor", 2, 2, ""); AddTimer("", 6, "AfterOwShit"); } void ArmScare(string &in asEntity, int alState) { PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false); GiveSanityDamage(8.0f, true); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false); } void OnEnter() { PreloadSound("whatthehell"); } void OnLeave() { } Solution - Ongka - 08-07-2012 void OnStart() { AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1); SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", true); } void MonsterDoorSlam1(string &in asParent, string &in asChild, int alState) { AddPropImpulse("Door01", 0, 0, 5, "World"); PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false); StartPlayerLookAt("BangDoor", 2, 2, ""); AddTimer("", 6, "AfterOwShit"); } void ArmScare(string &in asEntity, int alState) { PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false); GiveSanityDamage(8.0f, true); AddTimer(MonsterDoorSlam, 7, MonsterDoorSlam1); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false); } void OnEnter() { PreloadSound("whatthehell"); } void OnLeave() { } Your script plays 7 seconds after the map starts, with this script it happens 7 seconds after the ArmScare. RE: Solution - Melvin - 08-08-2012 (08-07-2012, 11:53 PM)Ongka Wrote: void OnStart()Ohwwwww dangit I didn't see that. Anyway, I get the following fatal Error : DoorMonsterSlam is not declared? RE: Solution - MyRedNeptune - 08-08-2012 I think you forgot the quotes: AddTimer("MonsterDoorSlam", 7, "MonsterDoorSlam1"); ^^ RE: I'm having trouble with the timer.. - Kazakarumariou - 08-08-2012 You have two threads?! I posted on the second one RE: I'm having trouble with the timer.. - Your Computer - 08-08-2012 Don't create multiple topics on the same issue! RE: I'm having trouble with the timer.. - Melvin - 08-08-2012 (08-08-2012, 12:30 AM)Your Computer Wrote: Don't create multiple topics on the same issue!Sorry I didn't wanted to start another subject on this thread.. (08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second oneI didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. RE: I'm having trouble with the timer.. - Kazakarumariou - 08-08-2012 (08-08-2012, 12:31 AM)SmokeMelvin Wrote:I had a whole script set up for you(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second oneI didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. ill repost it in just a second. void ArmScare(string &in asEntity, int alState) { PlaySoundAtEntity("", "Ow_Shit", "Player", 0, false); GiveSanityDamage(8.0f, true); AddTimer("1", 7, "MonsterDoorSlam1"); } void MonsterDoorSlam1(string &in asTimer) { if(asTimer == "1"){ AddPropImpulse("Door01", 0, 0, 5, "World"); PlaySoundAtEntity("", "21_bang_door.snt", "Door01", 0, false); StartPlayerLookAt("BangDoor", 2, 2, ""); AddTimer("", 6, "AfterOwShit"); } } RE: I'm having trouble with the timer.. - Your Computer - 08-08-2012 It's not a different subject, since it follows directly from your timer. RE: I'm having trouble with the timer.. - Melvin - 08-08-2012 (08-08-2012, 12:42 AM)Your Computer Wrote: It's not a different subject, since it follows directly from your timer.Yea.. If you put it that way..this is the first forum I've ever joined and I didn't want to take any risks. I'll think twice before posting again in the future. My apologies. (08-08-2012, 12:40 AM)Harthex Wrote:Its worked! Thanks bro I'll add another reputation for you(08-08-2012, 12:31 AM)SmokeMelvin Wrote:I had a whole script set up for you(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second oneI didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. ![]() (08-08-2012, 12:40 AM)Harthex Wrote:the Player keeps looking at the door.. how do I fix this?(08-08-2012, 12:31 AM)SmokeMelvin Wrote:I had a whole script set up for you(08-08-2012, 12:30 AM)Harthex Wrote: You have two threads?! I posted on the second oneI didn't wanted to start another subject on this thread. But anyways, what did you post on there? It got removed so I can't go check it out. |