Materials, .dds files and co... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Materials, .dds files and co... (/thread-17720.html) |
Materials, .dds files and co... - Ludvearty - 08-12-2012 Hi ! Simple question, because i'm not able to find something about it.. How do I make a custom materials (in order to create a decal of grass) ? I watched how the current decals are made : diffuse map, specular, and normal. But the nVidia plugin in photoshop makes me white .dds files oO I don't know what presets I have to use !! Thanks for any help, I can't continue without that x) ! Ludvearty. RE: Materials, .dds files and co... - Adny - 08-12-2012 Try this tutorial, it's for planes, but I'm sure the knowledge here is transferable (at least to some degree): http://www.frictionalgames.com/forum/thread-16835.html Hope that helped RE: Materials, .dds files and co... - Your Computer - 08-12-2012 It doesn't have to be DDS. Also, http://www.frictionalgames.com/forum/thread-10378.html RE: Materials, .dds files and co... - WALP - 08-13-2012 No actually its better on performance if you dont use dds., the reason frictional games uses dds. is because it supports mip mapping which makes the texture of the models swap as you get closer and farther away from them. an example is the hand held lamp model, it uses jpeg because it will allways have the same distance from you. |