Jumpscares - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Jumpscares (/thread-17777.html) |
Jumpscares - Ank2503 - 08-15-2012 How to make Jumpscares?With script of course. RE: Jumpscares - CorinthianMerchant - 08-15-2012 [video=youtube]http://youtu.be/gvdf5n-zI14[/video] RE: Jumpscares - MaZiCUT - 08-15-2012 Rofl ^ RE: Jumpscares - Bas - 08-15-2012 Search in the .hps files of any 'pewdiepie'-fan maps. RE: Jumpscares - FlawlessHappiness - 08-15-2012 It depends on what you want. A jump scare is mostly something that jumps right in your face while a scream of a girl-sound is playing... People usually talk about the flying-jesus-scare... A naked man that comes out of nowhere while a scream-sound is playing... I would say you should try working with normal scripts first... then you should be able to figure it out yourself, it aint that hard.. RE: Jumpscares - Ank2503 - 08-15-2012 thx beecake,i want scares like Teleporting naked guys =3 RE: Jumpscares - Bas - 08-15-2012 RE: Jumpscares - FlawlessHappiness - 08-15-2012 Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link. He actually called it "jumpscares", so did you guys just click it to make fun of him?? RE: Jumpscares - Traggey - 08-15-2012 (08-15-2012, 03:31 PM)beecake Wrote: Hey I'm sorry, but he asked! That's what we are here for. If you are a good member then you wouldn't have clicked that link.Keep in mind this might aswell have been a question about designing proper jumpscares and not these cheap pop ups that people refer to as jumpscares. RE: Jumpscares - Ank2503 - 08-15-2012 void scary2(string &in asParent, string &in asChild, int alState) { AddTimer("", 1.0f, "flyingmale"); PlayGuiSound("15_man02_whimp.snt", 1.0f); } void flyingmale(string &in asTimer) { SetEntityActive("flyingmale", true); AddPropImpulse("flyingmale", 1.25, -2, 18, "world"); PlaySoundAtEntity("Player", "24_iron_maiden", "Player", 0, false); i make this script but i have 2 questions: 1)how to make entity(flyingmale)after 1 second disabled( SetEntityActive("flyingmale", true); script 2)my entity doesn't impulse,moving,what's the problem? |