Monster spawn without sound - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster spawn without sound (/thread-17780.html) |
Monster spawn without sound - ooadrianoo - 08-15-2012 Hello community! I want to spawn a monster without sound. I made all sound away from the monster but if I make set the monster active, there is still a "spawn sound". Any ideas? RE: Monster spawn without sound - FlawlessHappiness - 08-15-2012 Edit the monster maybe, and then check where it has it's spawn souns scripted (Not the real sound) and delete that line, or something... I don't know i haven't worked with it RE: Monster spawn without sound - Adny - 08-15-2012 -Open the HPL2 Model Editor -Open the enemy of your choice (located in redist>entities>enemy, should be a .ent file) -Click "Settings" at the top and select "User Defined Variables" -From here, you can delete the sound or the music made; just scroll down and you can pretty easily find all of the sounds used. -If you want to remove sounds associated with the enemies animations (i.e. running, walking, attacking, idle) go to Settings and click Animations -Select an animation you want no sound for -Click one of the events in the box that says "Events" - To the right of that is a grey box with more options inside of it -If the Type is "PlaySound", highlight the value below it and delete it. -When finished, be sure to click file>"Save As..." (i.e. if the original enemy is a brute.ent, save yours as nosound_brute.ent) -Make a new folder in the same directory (entities>enemy) -Save your new .ent file in there. -Next, copy and paste all of the older enemies files into your new folder (even the animations) -Rename every file (NOT animations) the same as your new .ent file, while keeping any suffixes on the end of the name: servant_brute to nosoundservant_brute or servantbrute_spec to nosoundservantbrute_spec Hope that helped! |