Texture goes 'blaah' - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Texture goes 'blaah' (/thread-17781.html) |
Texture goes 'blaah' - FlawlessHappiness - 08-15-2012 I have a simple plane with the wooden texture from 'Mansionbase'. Simply, I want it to be like this | instead of this _. So I rotate it, and BAM it goes blaah! The numbers are the rotation values for X, Y and Z. Does anybody know this, and know how to fix it? I tried restarting HPL... Didn't work RE: Texture goes 'blaah' - Ongka - 08-15-2012 Uncheck "Align to World Coordinates". RE: Texture goes 'blaah' - FlawlessHappiness - 08-15-2012 Nice thanks! Do you know why this is happening? RE: Texture goes 'blaah' - Adny - 08-15-2012 (08-15-2012, 04:01 PM)beecake Wrote: Nice thanks!Imagine this: You have a piece of paper flat on your table, effectively using x and z axis (length and width). This piece of paper has a texture on it. Now, imagine you're only capable of viewing it from directly above; if you were to rotate the piece of paper 90 degrees on the y axis, you would be looking at the flat/extremely thin side ( representing depth, which it doesn't have). This is basically how 2d plane textures work; a texture aligned to world coordinates is not capable of existing on just the y axis, so to compensate, the editor takes a very tiny sliver of the texture (a.k.a the depth of a 2d object, which doesn't really exist), and stretches it over the plane, causing that god-awful visual distortion effect. I hope I explained that as well as I think I did xD RE: Texture goes 'blaah' - FlawlessHappiness - 08-15-2012 I clearly inderstood it Thank you for that! Very good actually ;P |