question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: question (/thread-17807.html) |
question - Steve - 08-16-2012 Okay So I tried to make an custom texture for an object and it worked but when I try it with an monster/enemy it crashes the model viewer when I open it is there something special you need to do with an enemy to change texture? RE: question - Steve - 08-18-2012 bumpy RE: question - Statyk - 08-18-2012 I made a tutorial but let me try it with a grunt and see what happens... RE: question - Steve - 08-18-2012 (08-18-2012, 04:20 PM)Statyk Wrote: I made a tutorial but let me try it with a grunt and see what happens... Yeah I know I used it to make my custom texture for some object like a barrel, so I tried it with an monster and it crashes, I hope you can make something out of it(I tried it with an grunt myself too RE: question - Statyk - 08-18-2012 Figured it out. It did crash when following these steps in my tutorial: http://www.frictionalgames.com/forum/thread-17299.html BUT, when you get to the part where you change the directory of the image file, you cannot simply make it "<init_from>IMAGENAME.dds</init_from>" It has to have the FULL DIRECTORY. For example, I have a custom story folder holding the new grunt texture and model: <init_from>file:///C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\custom_stories\TestingMap\entities\servant_grunt_new.dds</init_from> After putting the whole directory like so, it loaded in the ModelView just fine. Hope this works for ya! Let me know if it works so I can properly update the tutorial RE: question - Steve - 08-18-2012 Thanks it works, I can use this allot in in my CS. +rep bro RE: question - Statyk - 08-18-2012 Question. Did importing the new .dae into the ModelEditor of the "grunt_new.ent" cause it to crash? Or did it import fine? RE: question - Steve - 08-18-2012 (08-18-2012, 05:18 PM)Statyk Wrote: Question. Did importing the new .dae into the ModelEditor of the "grunt_new.ent" cause it to crash? Or did it import fine?well I just did what you said to do and put in the entire directory, I had some stupid mistakes (spelling & stuff) but wen I got the directory tight It just openend the dae file without problems I only still don't know if I actual got an .mat file from it becuase when I made some little changes to the .dds file and removed the .mat and saved the new .dds I didn't get a new .mat. making the story short I had some problem and stuuf but I fixed it somehow all by all |