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Implementing object rotation - Jack1 - 08-18-2012

I'm trying to implement the object rotation thing that is in penumbra black plague when you press C key and move your mouse the object that you hold rotates. I'm currently stuck with the input functions in PlayerState_Interact.cpp at void cPlayerState_Grab::OnUpdate(float afTimeStep).
How can i detect if the player presses the C key and then get input from mouse?


EDIT: Solved the thing now Big Grin