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Health indicator for enemys? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Health indicator for enemys? (/thread-17851.html) |
Health indicator for enemys? - darkely - 08-19-2012 Is it possible to put in some sort of health indicator for enemy's like GTA IV? Screens... http://s8.postimage.org/xgtparv8l/gtaiv_2012_08_19_16_37_58_852.jpg http://s8.postimage.org/3q6kp0a91/gtaiv_2012_08_19_16_39_38_316.jpg http://s8.postimage.org/v21tqcezp/gtaiv_2012_08_19_16_39_53_694.jpg http://s8.postimage.org/8emkk6zfp/gtaiv_2012_08_19_16_40_25_059.jpg RE: Health indicator for enemys? - failedALIAS - 08-19-2012 Why do you want - rather, need - a health indicator? Also, it is probably possible, but all the work's gonna be on you. The game wasn't designed for fighting, so there isn't any need of enemy health. RE: Health indicator for enemys? - Your Computer - 08-19-2012 You would have to modify the monsters in the model editor, making use of billboards and lights. Then use player lookat callbacks to turn things on and off. (Assuming there aren't any issues.) |