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Health indicator for enemys? - Printable Version

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Health indicator for enemys? - darkely - 08-19-2012

Is it possible to put in some sort of health indicator for enemy's like GTA IV?

Screens...

http://s8.postimage.org/xgtparv8l/gtaiv_2012_08_19_16_37_58_852.jpg
http://s8.postimage.org/3q6kp0a91/gtaiv_2012_08_19_16_39_38_316.jpg
http://s8.postimage.org/v21tqcezp/gtaiv_2012_08_19_16_39_53_694.jpg
http://s8.postimage.org/8emkk6zfp/gtaiv_2012_08_19_16_40_25_059.jpg


RE: Health indicator for enemys? - failedALIAS - 08-19-2012

Why do you want - rather, need - a health indicator?
Also, it is probably possible, but all the work's gonna be on you. The game wasn't designed for fighting, so there isn't any need of enemy health.


RE: Health indicator for enemys? - Your Computer - 08-19-2012

You would have to modify the monsters in the model editor, making use of billboards and lights. Then use player lookat callbacks to turn things on and off. (Assuming there aren't any issues.)