Paintings disappearing but not re-appearing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Paintings disappearing but not re-appearing (/thread-17855.html) |
Paintings disappearing but not re-appearing - i3670 - 08-20-2012 The script is only 50% functional. The paintings only disappear when I look at them but they won't re-appear when I'm not looking. void PaintingDisappear(string &in asEntity, int alState) { if (alState == 1) { for(int i=1;i<=12;i++){ SetPropActiveAndFade("insane_painting_"+i+"", false, 1.0f); } } if(alState == -1) { for(int i=1;i<=12;i++){ SetPropActiveAndFade("insane_painting_"+i+"", true, 1.0f); } } } RE: Paintings disappearing but not re-appearing - Your Computer - 08-20-2012 You shouldn't expect callbacks to work on deactivated entities. RE: Paintings disappearing but not re-appearing - i3670 - 08-20-2012 So the game doesn't recognize me looking at the unactivated entities. I suppose that if I make a script area in front of the painting and script that it will solve it. EDIT: Yep, that did the trick. Thanks My Computer |