music error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: music error (/thread-17866.html) Pages:
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music error - tokugawa1 - 08-20-2012 When i launch my map i get an error that says: main (11,1) ERR: No matching signatures to "PlayMusic(string@&in,string@&in,const bool, const double, const uint, const bool) Here is my script: void OnStart() { AddEntityCollideCallback("Player", "CheapScare", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterFunction_two", true, 1); AddUseItemCallback("", "key_study_1", "castle_4","UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "Music_1", "PlayMusic", true, 1); } void PlayMusic(string&in asParent, string &in asChild, int alState) { PlayMusic("", "scary.snt", true, 0.0, 2, 0, true); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, ""); } void MonsterFunction_two(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_4", false, true); PlaySoundAtEntity("", "unlock_door", "castle_4", 0.0f, false); RemoveItem("key_study_1"); } RE: music error - lolmaster - 08-20-2012 .snt is for sounds. You cannot use PlayMusic on a sound file. RE: music error - tokugawa1 - 08-20-2012 (08-20-2012, 08:20 PM)lolmaster Wrote: .snt is for sounds. You cannot use PlayMusic on a sound file.i changed that to "music.ogg" and i still have the same problem RE: music error - Robby - 08-20-2012 (08-20-2012, 08:26 PM)tokugawa1 Wrote:Try taking the ".ogg" away. If it doesn't work, put it back, then restart the game.(08-20-2012, 08:20 PM)lolmaster Wrote: .snt is for sounds. You cannot use PlayMusic on a sound file.i changed that to "music.ogg" and i still have the same problem RE: music error - Your Computer - 08-20-2012 Read it again: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#sounds_music PlayMusic takes only one string. RE: music error - tokugawa1 - 08-20-2012 (08-20-2012, 08:28 PM)Nemet Robert Wrote:still not working(08-20-2012, 08:26 PM)tokugawa1 Wrote:Try taking the ".ogg" away. If it doesn't work, put it back, then restart the game.(08-20-2012, 08:20 PM)lolmaster Wrote: .snt is for sounds. You cannot use PlayMusic on a sound file.i changed that to "music.ogg" and i still have the same problem RE: music error - Mackiiboy - 08-20-2012 As YC said, "PlayMusic takes only one string", which means, you can't have two of them. Remove the red-marked string from PlayMusic: PlayMusic("", "scary.ogg", true, 0.0, 2, 0, true); It should be: PlayMusic("scary.ogg", true, 0.0, 2, 0, true); RE: music error - tokugawa1 - 08-20-2012 (08-20-2012, 08:34 PM)Your Computer Wrote: Read it again: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#sounds_musicok after doing that i can play the map (no error) but i cant hear the music RE: music error - Adny - 08-20-2012 Your volume is set at 0, try putting it to 1.0f. RE: music error - tokugawa1 - 08-20-2012 (08-20-2012, 08:46 PM)andyrockin123 Wrote: Your volume is set at 0, try putting it to 1.0f.still not working. Well the audio file was mp3 and i changed it to .ogg does that make any difference? |