[SCRIPT] Grab entities - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Grab entities (/thread-17892.html) Pages:
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Grab entities - ooadrianoo - 08-21-2012 Is it possible to grab and rotate entities via script? RE: Grab entities - Your Computer - 08-21-2012 Well, you could probably fake it with invisible ropes and out-of-view wheel entities, or create a prop animation. Otherwise, i doubt it. RE: Grab entities - ooadrianoo - 08-21-2012 hmm Then I have to make ropes invisible by model editor... I hope it will be different in hpl3. I want to script, that the player takes a brick and destroy a window. Otherwise he only jumps out. RE: Grab entities - Your Computer - 08-21-2012 (08-21-2012, 10:22 PM)ooadrianoo Wrote: I want to script, that the player takes a brick and destroy a window. That's different than what you were asking. This is can be done without a script. Certain entity types have the ability to "break" when an object with certain force is thrown at it. RE: Grab entities - Ongka - 08-21-2012 Entities -> obstacles -> mb_window_noglass Entities -> Special -> mansionbase_large_window_breakable Combine these two and you can break the window by throwing things at it. It might be that you have to use bigger items than a brick, for example a chair. RE: Grab entities - ooadrianoo - 08-21-2012 This is not the problem, it should be completely scriptet. (08-21-2012, 10:31 PM)Your Computer Wrote:But I don't want do this without a script.(08-21-2012, 10:22 PM)ooadrianoo Wrote: I want to script, that the player takes a brick and destroy a window. RE: Grab entities - Your Computer - 08-22-2012 (08-21-2012, 10:43 PM)ooadrianoo Wrote: But I don't want do this without a script. But if the player is supposed to do it, why not have the player do it? RE: Grab entities - ooadrianoo - 08-22-2012 It will be done completely in a script! The player hasn't got any controls. The brick should be take up in a script, but I see it, it is not possible. (Sorry for my bad language, I am from germany) RE: Grab entities - FlawlessHappiness - 08-22-2012 How about: *Standing in front of window* SetPlayerActive(false); Then put the brick on a blockbox. Give the brick some AddPropForce and remove the blockbox. RE: Grab entities - Robby - 08-22-2012 (08-21-2012, 10:43 PM)ooadrianoo Wrote: This is not the problem, it should be completely scriptet.This may seem hard for you, but without a script, it is a lot easier. Trust me. But if you want to go for the script, then go for it! Nobody's holding you back. |