Issue making script work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Issue making script work (/thread-17903.html) |
Issue making script work - LiVam - 08-22-2012 Been trying to make a simple script that activates a few torches when the player enters an area. I've made sure the area has the same name as what is being called. I've recreated that area too. Tried a few different settings for the Lit command. None of the torches change at all. The script: Code: // This runs when the map first starts Any ideas? Edit: I tried adding a screen function to the event. Nothing happened. So I'm assuming the script isn't being called at all. Though I couldn't start the map when I wrote in incorrect syntax, so it should be loading the script file OK. RE: Issue making script work - FlawlessHappiness - 08-22-2012 How about void LightsOn01(string &in asParent, string &in asChild, int alState) This is the one you should use everytime you call a function when colliding with an area. RE: Issue making script work - Robby - 08-22-2012 (08-22-2012, 12:28 PM)beecake Wrote: How about void LightsOn01(string &in asParent, string &in asChild, int alState)That appears to be the right one. RE: Issue making script work - LiVam - 08-22-2012 (08-22-2012, 12:28 PM)beecake Wrote: How about void LightsOn01(string &in asParent, string &in asChild, int alState)Thank you so much! Works like a charm now! RE: Issue making script work - FlawlessHappiness - 08-22-2012 No problem |