Making a statue dissapear - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making a statue dissapear (/thread-17933.html) |
Making a statue dissapear - LiVam - 08-24-2012 Hey, I'm trying to figure out how to make a statue object dissapear/poof. I'm using the "deformed_man" statue What kind of function would I use for this? If possible I'd like to have a smoke effect left behind when it dissapears Thanks. RE: Making a statue dissapear - i3670 - 08-24-2012 SetEntityActive as for the smoke effect you'll need a ps. RE: Making a statue dissapear - Robby - 08-24-2012 (08-24-2012, 12:18 PM)i3670 Wrote: SetEntityActive^ is right. RE: Making a statue dissapear - The chaser - 08-28-2012 SetEntityActive ("name of statue", false); |