HELP! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: HELP! (/thread-17947.html) |
HELP! - ryan223456 - 08-25-2012 i am making a new custom story and i am naming it "Forever" i am having troubles with scripting, though, here is what i have in there, //////////////////////////// //Run when starting map void OnStart() { AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1); } void Explode(string &in asParent, string &in asChild, int alState) { SetPropHealth("boom", 0); } void KeyOnDoor(string &in asItem, string &in asEntity) { AddUseItemCallback("", "key", "Locked Door", "KeyOnDoor", true); } { SetSwingDoorLocked("Locked Door", false, true); PlaySoundEntity("", "unlock_door", "Locked Door", 0, false); RemoveItem("key"); } /////////////////////////////// // Run when entering map void OnEnter() { } ////////////////////////////// // Run when leaving map void OnLeave() { } ,everytime i go in the game it says "unexpected token "{" any revisions would be greatly appreciated, and hopefully i will figure everything out from there. thanks, bye. RE: HELP! - Adny - 08-25-2012 2 main issues: Lock Door isn't a valid string; you should never use spaces in the middle of a string name, just use underscores "_". I changed it to locked_door in the hps file; you should use that name in the level editor. All callbacks (AddUseItemCallback, EntityCollideCallback, etc) go under void OnStart(). Here's a revision: void OnStart() { AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1); AddUseItemCallback("", "key", "locked_door", "KeyOnDoor", true); ///not Lock Door } void Explode(string &in asParent, string &in asChild, int alState) { SetPropHealth("boom", 0); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("locked_door", false, true); PlaySoundEntity("", "unlock_door", "locked_door", 0, false); RemoveItem("key"); } void OnEnter() { } void OnLeave() { } Hope that helped! RE: HELP! - ryan223456 - 08-25-2012 now it's having problems with the sound...i'll just remove it and see what happens thank you though, i felt kind of hopeless when i couldnt figure out how to get a door to unlock XD RE: HELP! - FlawlessHappiness - 08-25-2012 The sound problem was that you wrote: PlaySoundEntity. It's: PlaySoundAtEntity |