You have to hepl me... XD - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: You have to hepl me... XD (/thread-18010.html) |
You have to hepl me... XD - Ank2503 - 08-28-2012 How to change message "You have to carry on" in my CS? RE: You have to hepl me... XD - Robby - 08-28-2012 (08-28-2012, 08:13 PM)Ank2503 Wrote: How to change message "You have to carry on" in my CS?The only way I saw that was to use a checkpoint. The script for the checkpoint is this one: Code: CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); Callback syntax: void MyFunc(string &in asName, int alCount) asName - the internal name asStartPos - the name of the StartPos in the editor asCallback - the function to call when the player dies/respawns asDeathHintCat - the category of the death hint message to be used in the .lang file asDeathHintEntry - the entry in the .lang file Hope this helps. RE: You have to hepl me... XD - Ank2503 - 08-28-2012 i'm a newbie,to make Checkpoint i need create script area? RE: You have to hepl me... XD - Robby - 08-28-2012 (08-28-2012, 08:19 PM)Ank2503 Wrote: i'm a newbie,to make Checkpoint i need create script area?You can trigger that in many ways. You can use a script area for example (when you come in contact with it, it triggers the "checkpoint" script. You can use a simple timer as well. With checkpoints you can repeat a certain event (like a chase) until you get past it. And THAT is where you can add a "death hint". RE: You have to hepl me... XD - Kazakarumariou - 08-28-2012 help* lol here void OnStart() { AddEntityCollideCallback("Player", "SCRIPTAREA", "DeathHint", false, 1); } void DeathHint(string &in asParent, string &in asChild, int alState) { SetDeathHint("Hints", "Death1"); } LANGFILE <CATEGORY Name="Hints"> <Entry Name="Death1">Get out of the water dumb shit.</Entry> </CATEGORY RE: You have to hepl me... XD - Robby - 08-28-2012 (08-28-2012, 08:32 PM)Harthex Wrote: help* I never saw that function before. But that pretty much wraps it all up. Forget the checkpoint I talked about, I can't really help when it comes to that. I always fail at helping (well, not always). RE: You have to hepl me... XD - Kazakarumariou - 08-28-2012 CheckPoint ("INTERNALNAME", "NEWSTARTPOS", "FUNCTOCALLONDEATH", "DEATHHINTCAT", "DEATHHINTLAN"); |