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Declaring an entity - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Declaring an entity (/thread-18160.html) |
Declaring an entity - JPiiONEFOURONE - 09-05-2012 Hey guys, I am connecting a point light to a candlestick, so when the candlestick is lit by the player, the point light activates. ![]() In my mapname.hps file, I have the following function. Code: void LightCandle1(string &in asEntity) When I try to load the map, I get this error; ![]() How do I fix this error? Thanks, JPiiONEFOURONE RE: Declaring an entity - Your Computer - 09-05-2012 (09-05-2012, 10:21 AM)JPiiONEFOURONE Wrote: How do I fix this error? By converting the undeclared variable into a string. RE: Declaring an entity - Obliviator27 - 09-05-2012 You could always set the pointlight to 0, 0, 0, 0 and put it into the ConnectedLight field. This way, when the candle is lit, the pointlight will take on the color of the candle. RE: Declaring an entity - Steve - 09-05-2012 by declaring pointlight1 so make it this: SetLightVisible("PointLight_1", true); RE: Declaring an entity - GoranGaming - 09-05-2012 You could also write the name of the point light in "COnnected Light", it works, trust me RE: Declaring an entity - FlawlessHappiness - 09-05-2012 As Steve said. To "Declare" is what i just did with the word: Declare. You put it between these " " 2 fellows. RE: Declaring an entity - failedALIAS - 09-05-2012 "Declaring an entity." No thanks, I'm an atheist. |