[SCRIPT] [SOLVED] AddBodyForce doesn't work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] [SOLVED] AddBodyForce doesn't work (/thread-18182.html) Pages:
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[SOLVED] AddBodyForce doesn't work - Kiwi2703 - 09-06-2012 Hey I have an area called ScriptArea_2. I want the player to be pushed forward (about 1 meter) and slighty upward (~0.2m) when he collides with the area. The script looks like this: void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_2", "theforce", true, 1); } void theforce(string &in asParent, string &in asChild, int alState) { AddBodyForce("Player", 0.0f, 500.0f, 5000.0f, "world"); } I set the values so high only for experimental purposes. The problem is, when I walk into the area, absolutely nothing happens. Any help? Thanks! RE: AddBodyForce doesn't work - Robby - 09-06-2012 (09-06-2012, 06:35 PM)Kiwi2703 Wrote: HeyI don't see anything wrong with this. Have you created the script file while the map was open in Amnesia? If yes, close Amnesia, then start it again. Also, are the names correct? Triple-check, to be sure. RE: AddBodyForce doesn't work - Kreekakon - 09-06-2012 Try this command instead: Code: void AddPlayerBodyForce(float afX, float afY, float afZ, bool abUseLocalCoords); RE: AddBodyForce doesn't work - EXAWOLT - 09-06-2012 AddPlayerBodyForce(float afX, float afY, float afZ, bool abUseLocalCoords); RE: AddBodyForce doesn't work - Robby - 09-06-2012 Yeah, didn't think of ^. Try that instead. LOL, 2 posts on the same time. RE: AddBodyForce doesn't work - EXAWOLT - 09-06-2012 haha, this do happen us some times^^ RE: AddBodyForce doesn't work - Kiwi2703 - 09-06-2012 (09-06-2012, 06:44 PM)Kreekakon Wrote:It worked but I had to set the values to 10000.0f and higher... no idea why it wants so much power Many thanks anyways! RE: AddBodyForce doesn't work - EXAWOLT - 09-06-2012 about the callback: Pushes the player into a certain direction. Note that you need values above ~2000 to see any effects. RE: AddBodyForce doesn't work - Robby - 09-06-2012 (09-06-2012, 06:52 PM)Kiwi2703 Wrote:(09-06-2012, 06:44 PM)Kreekakon Wrote:It worked but I had to set the values to 10000.0f and higher... no idea why it wants so much power Note that rather high values are needed when applying forces. [align=start] As said on the script functions page located on the wiki. [/align]
RE: AddBodyForce doesn't work - Kiwi2703 - 09-06-2012 (09-06-2012, 06:56 PM)Nemet Robert Wrote:(09-06-2012, 06:52 PM)Kiwi2703 Wrote:(09-06-2012, 06:44 PM)Kreekakon Wrote:It worked but I had to set the values to 10000.0f and higher... no idea why it wants so much power Actually, on the scripts page were some really low values.. like 3.5f and such |