Destroy particle system - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Destroy particle system (/thread-18201.html) |
Destroy particle system - Lake - 09-07-2012 I put it on the map 6 Particle system, when in the game if the game develops an action I ordered this: DestroyParticleSystem ("ParticleSystem_1.ps"); DestroyParticleSystem ("ParticleSystem_2.ps"); DestroyParticleSystem ("ParticleSystem_3.ps"); DestroyParticleSystem ("ParticleSystem_4.ps"); DestroyParticleSystem ("ParticleSystem_5.ps"); DestroyParticleSystem ("ParticleSystem_6.ps"); the problem is that you do not disable the PS .... why? RE: Destroy particle system - i3670 - 09-07-2012 CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); DestroyParticleSystem(string& asName); Those two got to be the same RE: Destroy particle system - Lake - 09-07-2012 (09-07-2012, 08:03 PM)i3670 Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);so you can not destroy the particle system made in prior already in the map? RE: Destroy particle system - i3670 - 09-07-2012 I don't think so. I am not that skilled with particle systems though, but I think I'm right. RE: Destroy particle system - Robby - 09-07-2012 Let's say there is a particle system in a level called "SteamCloud". It is active, set through the Level Editor. Using the Code: DestroyParticleSystem("SteamCloud"); Replace "SteamCloud" with the name of the particle system that you want to destroy. |