make valve have no turn stuck point? help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: make valve have no turn stuck point? help (/thread-18207.html) |
make valve have no turn stuck point? help - bjaffedj - 09-08-2012 hi guys! i am trying to make a valve turn without being stuck at any point, just like in the "La Caza" mod. but i can not seem to get it right. my valve just keeps getting stuck at a specific point. please help if you can and will! RE: make valve have no turn stuck point? help - EXAWOLT - 09-08-2012 SetPropObjectStuckState(string& asName, int alState); asName - internal name alState - 0 = not stuck, 1 = at max, -1 = at min abEffects - use effects RE: make valve have no turn stuck point? help - Theforgot3n1 - 09-08-2012 Can you give some background on what the valve is for, so we can help you script your puzzle? Do you want the wheel to open a door, like in the Control Room, or do you just want it to never end, without any actual input on the game? RE: make valve have no turn stuck point? help - bjaffedj - 09-09-2012 i imagine to use the spinning valve to like grind a dagger. i have figured out the dagger part but i have not been able to make the wheel spin continuesly RE: make valve have no turn stuck point? help - bjaffedj - 09-09-2012 really? no one know how to turn a stuck point of? and exawolt: i does not seem to work. it still gets stuck at a specific point RE: make valve have no turn stuck point? help - Apjjm - 09-09-2012 Assuming you want a valve that can spin forever, but is still a "wheel" - Your best bet is making a custom entity, and abusing floating point a little. Firstly, you are going to want to make a copy of the ".ent" file of the valve/wheel entity you want to be able to spin forever. I'll assume for the moment it is "valve_iron.ent". You will then want to call your copy something like "valve_iron_infinite.ent", and place this in your custom stories entities folder (or wherever you are storing entities for your CS/FC). The next step is to open up the "valve_iron_infinite" entity file in notepad (or your text / xml editor of choice) - we must edit the xml data in a text editor as the model editor doesn't permit us to do what we are about to do. You then want to find the lines that say: Code: <Var Name="MinLimit" Value="-180" /> Code: <Var Name="MinLimit" Value="-INF" /> RE: make valve have no turn stuck point? help - bjaffedj - 09-09-2012 thanks man! it worked perfectly! do you have any suggestions on how to make the wheel spin itself? RE: make valve have no turn stuck point? help - Apjjm - 09-09-2012 You can try SetWheelAngle("Wheel", [NUMBER], true) I suppose, but it won't spin whilst the player is holding the wheel. RE: make valve have no turn stuck point? help - bjaffedj - 09-09-2012 thanks for reply. but sadly that only spins a wheel to a certain point and not continuesly |