![]() |
FixedAxis - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: FixedAxis (/thread-18413.html) |
FixedAxis - CorinthianMerchant - 09-19-2012 I've been trying to get my billboards look nicer using FixedAxis, but they just don't look nice. How do I angle them properly? RE: FixedAxis - palistov - 09-19-2012 Open a few of the TDD maps for reference. The study has a good example of angled directional lighting. My personal preference is to have the billboard parallel with the window frame, so to speak, so they create a "tube" shaped like the window frame. Also try making them very dim. Sometimes subtlety can mask imperfections and even make it look better overall. RE: FixedAxis - FlawlessHappiness - 09-19-2012 Think about where the light would come from and so on... You will never succeed in making a perfect billboard, because there is always 1 angle where it looks wrong... Try to use dark colors. It makes a better looking billboard... Then use at least 5 according to the light source RE: FixedAxis - Adny - 09-19-2012 -Build them based on the direction the player will see them from -Use a dark colored point light to tie the billboard colors to -try to make the billboard's color replicate the nearest pointlight/spotlight's color (i.e. for a window) RE: FixedAxis - CorinthianMerchant - 09-20-2012 Thank you! You all get a +1 each! |