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My valves are flipping out!!!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: My valves are flipping out!!!! (/thread-18574.html) |
My valves are flipping out!!!! - Nuclearbones - 10-01-2012 No joke. I wish I could record it and put it on YouTube for you guys, it's a truly grand moment. But with all seriousness. I coded the script to get stuck and play a sound. But when I did my test run the first time I had forgotten to clarify my alState. Fixed that problem. Second test run, when I twist it to the right side it: 1. Makes the wrong sound (broken glass instead of metal clunk) 2. The valve begins to continuously spin at a fast speed, and there was no stopping it. I don't know what I did, but I might keep that effect. But Just in-case I change my mind I would like the solution to both of these problems. Here is my .hps script so you can see. Code: //////////////////////////// Thanks for your support guys. [EDIT] I really need the help with changing the sounds people. RE: My valves are flipping out!!!! - Robby - 10-01-2012 That's quite strange. Isn't it supposed to be "lever_state" in the script? I don't know about this stuff (a bit too complex for me). I do make scripts and all, but this is a bit more advanced. RE: My valves are flipping out!!!! - Nuclearbones - 10-14-2012 (10-01-2012, 07:03 PM)Nemet Robert Wrote: That's quite strange. Isn't it supposed to be "lever_state" in the script?Nope, I'm using valves so it would be "wheel_state". Oh well sorry, this is my first CS and I am also making it the most complex. |