Frictional Games Forum (read-only)
Problem with importing blender model to my level editor - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Problem with importing blender model to my level editor (/thread-18600.html)



Problem with importing blender model to my level editor - robo - 10-02-2012

Problem with importing blender model to my level editor

Hey!
So when I first export my model to dae format everything seems okey and when I open the model in Model viewer everything is nice and clean.
Here is a picture of it!


[Image: T4WGah.png?1]


But when add the entity to level editor my entity is invisible.

[Image: 9XUFHh.png?1]

Why is this happening?

Regards robo / syltpasta



RE: Problem with importing blender model to my level editor - Statyk - 10-03-2012

You need to apply a texture to the model from the same location you are exporting the model to. Also, if you export it, then move the texture, it's going to cause issues as well.


RE: Problem with importing blender model to my level editor - The chaser - 10-03-2012

The model is still in there, I assume the level editor doesn't find the textures. Is the .mat file with it's .dds in the entities folder, in the /entities/whateverfolder/?

Try putting it in-game (yes, invisible) so you can see if it collides.

Weird error, though. Sad


RE: Problem with importing blender model to my level editor - robo - 10-03-2012

Ah, I fixed it!
The problem occur when you scaled it down in the model editor.
So I need to have the exact model size inside blender next time building I guess^^

Thanks anyways guys!


RE: Problem with importing blender model to my level editor - Acies - 10-03-2012

Just out of curiosity; try exporting a texture with mipmaps and see if that solves the issue. The .dds exporter has such an option.