![]() |
key trigger - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: key trigger (/thread-18679.html) |
key trigger - naseem142 - 10-08-2012 I followed this guide to trigger a monster when picking up a key. http://wiki.frictionalgames.com/hpl2/tutorials/scripting/triggering_monsters_on_entities But everything works fine ( opening door , locked door , etc ) Expect for the grunt to spawn , why isn't he spawning? help please RE: key trigger - i3670 - 10-08-2012 Post your script. Edit: Is the monster in the level_editor called monster_grunt? RE: key trigger - naseem142 - 10-08-2012 (10-08-2012, 10:35 AM)i3670 Wrote: Post your script.Here is the script , and yes the grunt is named "monster_ grunt" void OnStart() { AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true); SetEntityCallbackFunc("key_1", "OnPickup"); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("locked_door1", false, true); PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false); RemoveItem("key_1"); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("monster_grunt", true); ShowEnemyPlayerPosition("monster_grunt"); } RE: key trigger - The chaser - 10-08-2012 (10-08-2012, 11:11 AM)naseem142 Wrote:void OnPickup(string &in asEntity, string &in asType)(10-08-2012, 10:35 AM)i3670 Wrote: Post your script.Here is the script , and yes the grunt is named "monster_ grunt" { SetEntityActive("monster_grunt", true); ShowEnemyPlayerPosition("monster_grunt"); } You had the sintax wrong. RE: key trigger - naseem142 - 10-08-2012 (10-08-2012, 11:48 AM)The chaser Wrote:Still doesn't work.(10-08-2012, 11:11 AM)naseem142 Wrote:void OnPickup(string &in asEntity, string &in asType)(10-08-2012, 10:35 AM)i3670 Wrote: Post your script.Here is the script , and yes the grunt is named "monster_ grunt" am i suppose to do anything with entity options? ![]() RE: key trigger - The chaser - 10-08-2012 No, you don't need to do anything with these. Code: void OnStart() Weird. Maybe if you copy-paste the script it works. I was wrong with the syntax, it was "string &in type". But, in the CallbackFunc, in the level editor, put "OnPickup". If I'm not wrong, when you put the mouse there, it says something about OnPickup, OnIgnite, Break. I think. RE: key trigger - naseem142 - 10-08-2012 (10-08-2012, 01:21 PM)The chaser Wrote: No, you don't need to do anything with these.It worked now , thanks i don't know how but i think your new code did it ![]() |