(solved) turning wheel question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: (solved) turning wheel question (/thread-18765.html) |
(solved) turning wheel question - lllDash - 10-13-2012 OK, I'm busy revisiting some of my already completed maps in my CS and I'm just refining a few things. I have a wheel that raises a door. It's a puzzle that requires the player to use an item to jam the wheel. i would like the "if(alState == 1)" to only happen when I use that item on the wheel. I can't seem to find another example of this anywhere (maybe because I don't know what I should be looking for) thnx EDIT: Hold on a sec. I think the answer is.....just give me a few minutes. EDIT: Nevermind, I still need some help EDIT: Oh, it actually worked! sorry for bothering you guys. Problem solved RE: (solved) turning wheel question - The chaser - 10-13-2012 Weird thread :| |