Amnesia Crash after launcher - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Amnesia Crash after launcher (/thread-18817.html) |
Amnesia Crash after launcher - TheBlastPassage - 10-16-2012 I have the game set to all lowest settings on the Launcher and it crashes and gives me the BlackBox error reporter. I am on a laptop using "Mobile Intel® 915GM/GMS,910GML Express" I found that out from dxdiag. Here is my hpl.log: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel 915GM Version: 1.4.0 - Build 4.14.10.4410 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 I DO know that my OpenGL version is HORRIBLY outdated. But I'm hoping there's some kind of driver update for that. RE: Amnesia Crash after launcher - jens - 10-17-2012 No sorry it is not possible to run the game with that graphics card, it is too old and does not support the needed technologies. RE: Amnesia Crash after launcher - DragonStar325 - 10-21-2012 Version 1.20 - sC58961D2-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 6150 LE/PCI/SSE2/3DNOW! Version: 2.0.1 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to compile GLSL shader 'C:/Program Files/Indie Games/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] anything helps RE: Amnesia Crash after launcher - Robby - 10-22-2012 That's an onboard GPU, and it seems to be quite weak. I couldn't find much on that GPU, but I think it supports OpenGL 1.5, which is too weak to run the game. Though, anybody is free to correct me if I'm wrong. RE: Amnesia Crash after launcher - jens - 10-22-2012 Yes it is too weak as well, maybe maybe there is a driver update that adds software 2.1 opengl support, but I am not sure. Even so the performance would be very very not satisfactory. RE: Amnesia Crash after launcher - plutomaniac - 10-22-2012 Jens is right, you can install the latest drivers for software OpenGL 2.1 but the performance will not be acceptable... RE: Amnesia Crash after launcher - TheBlastPassage - 10-23-2012 Thanks. I realized that my GPU (Intel 4 Series) doesn't work with the game at all. It's a hardware limitation. |