[MDL ED] Weird movement from re-textured brute - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Weird movement from re-textured brute (/thread-18833.html) |
Weird movement from re-textured brute - The chaser - 10-18-2012 Hello everyone! I was making a sweet re-textured brute for Spoiler below!
Yes, his back is in front of me when it attacks. I've cheked the animations, but I think the issue is in the step value. I don't really know what to do, so any help will be appreciated. It's just like he walks as he wanted to escape from me but he goes to me, I don't know if I explain myself well Any idea? RE: Weird movement from re-textured brute - Ongka - 10-18-2012 Try to replace your animations with those: Download RE: Weird movement from re-textured brute - Statyk - 10-18-2012 No, simply go into the .ent, Edit > User Defined Variables and scroll down to "Body_OffsetRot". In the second box, put 180. This will turn the character 180 degrees around on the Y axis. RE: Weird movement from re-textured brute - The chaser - 10-18-2012 Well, know it just plays the run animation and goes very glitchy and slow. I could escape walking from him. What do I have to touch? RE: Weird movement from re-textured brute - Statyk - 10-18-2012 Compare your variables in the User Defined Variables to the Brute's/Grunt's in another window. RE: Weird movement from re-textured brute - The chaser - 10-18-2012 Now it has the same variables but it doesn't make great changes. 0_0 The issue must be in animations. Here's the information of walk and run: Run: Speed: 0.2 Event1 Time: 0.2 Type: PlaySound Value: brute/metal_run Walk: Speed: 1 Event1 Time: 0.5 Type: Step Value: 0.5 Event2: Time: 0.5 Type: PlaySound Value: brute/metal_walk Event3: Time: 1.5 Type: Step Value: brute/metal_walk Any idea? |