[ART] Hand Object [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Hand Object [SOLVED] (/thread-18911.html) |
Hand Object [SOLVED] - ZodiaC - 10-24-2012 So new question! After finding a solution(Kind of) in model editor I thought maybe I could make a kind of custom lantern... I opened the folder that contained all the files and i find a file with extention .ho... I tried to put another object inside the folder and changing it's name to exactly the same as lantern's(Without the .ho file) and run the game.The Game was running without any problems but when lighted up the lantern it crashed. So to create a hand_object(No hands yet) different process is required???I mean after finishing the 3d object in Model Editor and setting the type to HandObject in User Defined Variables what else is required??? RE: Hand Object - Statyk - 10-24-2012 http://www.frictionalgames.com/forum/thread-12391.html This might help. RE: Hand Object - ZodiaC - 10-25-2012 (10-24-2012, 09:59 PM)Statyk Wrote: http://www.frictionalgames.com/forum/thread-12391.htmlI followed the tutorial but when i light up the lantern i get a black box Error...Any ideas? RE: Hand Object - WALP - 10-25-2012 (10-25-2012, 03:32 PM)belikov Wrote:No one will be able to help if the only information you give is that its not working.(10-24-2012, 09:59 PM)Statyk Wrote: http://www.frictionalgames.com/forum/thread-12391.htmlI followed the tutorial but when i light up the lantern i get a black box Error...Any ideas? Im not an expert so i cant really tell what the real experts will need to help you but im expecting stuff like: -scrips -pictures -step by step describtion of what you did -If there was any parts of the work where you had no idea what you were doing or having problems with, in other words things you think might be the cause, but you arent sure how to fix. -download is also a good thing since the experts can get a look at the problem themselfes, so if its not too much of a spoiler, it will be a great help for people helping you RE: Hand Object - Statyk - 10-25-2012 Some objects ARE known to unavoidably crash, such as the Penumbra Glowstick. What object are you using as a lantern? RE: Hand Object - ZodiaC - 10-25-2012 (10-25-2012, 04:43 PM)martinnord Wrote: No one will be able to help if the only information you give is that its not working.You're right!Sorry about that but I had some personal problems and i couldn't make a "Full Post"... Anyway let's start from the beginning: I created a zippo and i want to make it a hand_object. So by following the instructions I made the object a Lantern(Item) and saved it in the entities/item folder. Then I deleted all the bodies and made it a Hand_Object,saved it with a different name into models/hand_objects/lantern(the old lantern is removed except lantern.ho),opened th lantern.ho file and replaced the Model = "hand_lantern.ent" with the appropriate name but when I tried to light up the new lantern i got a black box error.Here is the picture: http://www.mediafire.com/view/?sbn77malvnlc0n4 (I'm not sure how to upload it directly) So are the informations enough now??? I forgot to mention that i don't care about the hands right now unless their are causing the error. RE: Hand Object - Statyk - 10-25-2012 Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg? RE: Hand Object - Kreekakon - 10-25-2012 (10-25-2012, 05:32 PM)belikov Wrote: Then I deleted all the bodies and made it a Hand_ObjectI think you may want to consider undoing that. I know that certain entities will cause the game to crash if they do not have bodies. EDIT: Bleagh never mind. Statyk's tut already says that bodies aren't needed for lanterns. RE: Hand Object - ZodiaC - 10-25-2012 (10-25-2012, 05:59 PM)Kreekakon Wrote: I think you may want to consider undoing that. I know that certain entities will cause the game to crash if they do not have bodies.You actually scared me for a sec. (10-25-2012, 05:55 PM)Statyk Wrote: Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg?Well about that... Instead of creating a full conversion I replaced the old lantern with my creation(yes I made a Back up)...Is there any difference??? RE: Hand Object - Statyk - 10-25-2012 (10-25-2012, 06:08 PM)belikov Wrote:So, you replaced the ORIGINAL lantern model with your zippo and are trying to load it in a standard custom story? Having all the files might be helpful if you can zip them up and put them here.(10-25-2012, 05:55 PM)Statyk Wrote: Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg?Well about that... |