Particles on Script areas? Help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Particles on Script areas? Help! (/thread-18912.html) |
Particles on Script areas? Help! - 4WalledKid - 10-24-2012 How can I create particles on areas? And how do I trigger them with an collidecallback? Thanks! RE: Particles on Script areas? Help! - ZodiaC - 10-24-2012 Why don't you want to use this one? void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); RE: Particles on Script areas? Help! - 4WalledKid - 10-24-2012 (10-24-2012, 10:15 PM)belikov Wrote: Why don't you want to use this one?I used the Area as the entity and it worked with your code! Thank you! |