Turning Pickup-able items to static/non-pickup items - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Turning Pickup-able items to static/non-pickup items (/thread-18960.html) |
Turning Pickup-able items to static/non-pickup items - bleakraven - 10-28-2012 Hello! I would like to ask if there is a way to turn a pickup-able object such as the lantern or the bucket into a static, purely decorative object the player cannot interact with. Thank you very much! RE: Turning Pickup-able items to static/non-pickup items - The chaser - 10-28-2012 (10-28-2012, 11:50 AM)bleakraven Wrote: Hello!Yes, it's possible. Follow these steps: Make a new folder with the desired static item. Copy everything to the new folder except the .ent file. Now, in the model editor, import the .dae and, in User defined variables, make it Static. This should work. RE: Turning Pickup-able items to static/non-pickup items - i3670 - 10-28-2012 or use scripting SetEntityInteractionDisabled(string& asName, bool abDisabled); RE: Turning Pickup-able items to static/non-pickup items - bleakraven - 10-28-2012 Thank you both very much! It works now. |