Emotion stones - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Emotion stones (/thread-19051.html) |
Emotion stones - The chaser - 11-02-2012 How can I do them? I don't find them in the level editor and I don't know if they require script. I would love to have them in my story. Any ideas? Sorry for the short thread =P RE: Emotion stones - ZodiaC - 11-02-2012 (11-02-2012, 01:49 PM)The chaser Wrote: How can I do them? I don't find them in the level editor and I don't know if they require script.what exactly is this stone? RE: Emotion stones - The chaser - 11-02-2012 Sometimes, in the story, there are some little stones with blue jewelry. When you touch it, a kind of memory appears. It's a very weird thing. RE: Emotion stones - FlawlessHappiness - 11-02-2012 void StartEffectEmotionFlash(string& asTextCat, string& asTextEntry, string& asSound); Fades the screen to white and shows a text message. asTextCat - the category in the .lang file asTextEntry - the text entry in the .lang file asSound - the sound to play while fading This! My guess is it's a simple scripts area, and when you touch it, it calls the above line RE: Emotion stones - Statyk - 11-02-2012 No, in the Entity tab of the Emotion Stone is, TextCat and TextEntry. These are filled out from the extra_english.lang. RE: Emotion stones - FlawlessHappiness - 11-02-2012 |