![]() |
How to remove playerlookatcallback. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to remove playerlookatcallback. (/thread-19075.html) |
How to remove playerlookatcallback. - Red - 11-04-2012 I know it can be autoremoved via level editor by checking the PlayerLookAtAutoRemove or autoremove it by scripts but i would like to know how to do this manually. I have tried RemoveEntityLookAtCallback etc. but it doesn't even work. RE: How to remove playerlookatcallback. - The chaser - 11-04-2012 ////List of scripts (watch out, the StartLook is in here) there's a timer that will call whateva' void whateva' (string &in asTimer) { StopPlayerLookAt(); } RE: How to remove playerlookatcallback. - FlawlessHappiness - 11-04-2012 I would say do the look at callback and add variables: void LookAtCallback(); { if(GetLocalVarInt("StopLook") == 0) { } } Then just use SetLocalVarInt("StopLook", 1); When you want it to stop RE: How to remove playerlookatcallback. - Red - 11-04-2012 (11-04-2012, 11:28 AM)The chaser Wrote: ////List of scripts (watch out, the StartLook is in here) there's a timer that will call whateva'That stops the player from looking. (11-04-2012, 11:41 AM)beecake Wrote: I would say do the look at callback and add variables:Yep, that did it, thanks mate. RE: How to remove playerlookatcallback. - Your Computer - 11-04-2012 Code: SetEntityPlayerLookAtCallback("entity_name", "", true); |