[SCRIPT] Script on potions - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Script on potions (/thread-19092.html) |
Script on potions - ZodiaC - 11-04-2012 Is it possible to activate a command(ex:playsound or spawn enemy) when player uses an potion(exanity potion)? RE: Script on potions - ZodiaC - 11-05-2012 Really no one?? RE: Script on potions - Tiger - 11-05-2012 I don't think so. It would probably be pretty advanced coding, but I'm not sure. RE: Script on potions - ZodiaC - 11-05-2012 (11-05-2012, 04:09 PM)Tigerwaw Wrote: I don't think so. It would probably be pretty advanced coding, but I'm not sure.I think I found it by myself...But I don't really like my way...I would like to know if anyone has done it and how RE: Script on potions - FlawlessHappiness - 11-05-2012 No, i think it's been mentioned before. It's not possible. I guess your way was: Checking if the players health changes. How about making a timer that checks if GetPlayerHealth is bigger than what it was 1 second ago? RE: Script on potions - ZodiaC - 11-05-2012 (11-05-2012, 04:35 PM)beecake Wrote: No, i think it's been mentioned before. It's not possible. I guess your way was: Checking if the players health changes.That's a good theory but i thought what if the player's health is already 100???And it actually works like a sanity potion..I made a value set to 1 when the player picks the item and the checks if the player has the item so if the var is 1 and the player has used the item it changes the var to 0 and that's it...But I'm not sure how is it going to work when the player chooses to use the item in another map RE: Script on potions - FlawlessHappiness - 11-05-2012 Have the timer going in all the maps, checking the player sanity. And stop the timer with a GlobalVarInt when it is triggered. Or yea, make a timer that checks if the player has the item. Thats a good idea. |