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[WIP] [-FULL CONVERSION-] "EMBRION" The big question. SPACEMOD (Update 21/11/12 ) - Printable Version

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[-FULL CONVERSION-] "EMBRION" The big question. SPACEMOD (Update 21/11/12 ) - fonefen - 11-05-2012

Greetings friends, I present the mod we are working in a team of 7 people in Spain.
It is a MOD based on Eve Online and the mechanics of survival horror.
Currently this phase of screenwriting, this is a teaser presented in a course for creating video games.You can see a preview of the graphics, the initial part is cast with the engine of Eve Online (presentation only) the rest is all new for HPL2 creation.
Liked and are currently under development.
Our team consists of:

- Three designers and 3D animators, Fine Arts graduates.
- Two screenwriters.
- Two programmers and level designers.

We also collaboration for music and sounds.
All materials will be delivered to fabricate the community.


This is a Teaser:
NOTE
WATCH THE VIDEO IS ESSENTIAL TO MUSIC and full screen for your enjoyment




This is our site on facebook, we will update this week in English.
http://www.facebook.com/ModEmbrion
THANK YOUR LIKE

Update 07/11/12
Update 09/11/12
  • We are planning to create all the original content and the Mod this rule based on EVE ONLINE to avoid copyright problems.
Update 11/11/12

Update 15/11/12
  • Is part of the "EMBRIÓN", an important issue is up to you. Select the name of the mining spaceship "Hans Stuart" in their epic battle against fate. Vote and decide!!! LINK: [url]http://www.facebook.com/ModEmbrion[/url]
Update 18/11/12
[Image: Concept_interior_05.jpg]

[Image: Eva_Versin_nueva_01.jpg]

Update 21/11/12
Concept Arts

Infirmary


[Image: 523434_480953288615677_694599799_n.jpg]

[Image: 314189_480953378615668_1949322344_n.jpg]



We will keep you informed and feel my English, thank you.


RE: "EMBRION" The big question. SPACEMOD - johnbox - 11-05-2012

Looks awesome so far, didn't see that much Space-Mods for now.
The modelling is very nice, looks really authentic.

Will the mod release in the next year? :)


RE: "EMBRION" The big question. SPACEMOD - Statyk - 11-05-2012

Never played EVE Online, but I appreciate space horror. I'd like to see how this turns out in the end. Sucks to hear the voice acting is not English though =\

Also... Were the space scenes with the small ship in HPL2? Because it didn't look like it to me.


RE: "EMBRION" The big question. SPACEMOD - fonefen - 11-05-2012

(11-05-2012, 01:05 AM)Statyk Wrote: Never played EVE Online, but I appreciate space horror. I'd like to see how this turns out in the end. Sucks to hear the voice acting is not English though =\
All the mod will be spoken in English, the Teaser we will post shortly.

(11-05-2012, 01:05 AM)Statyk Wrote: Also... Were the space scenes with the small ship in HPL2? Because it didn't look like it to me.
The small spacecraft EVE ONLINE engine is only the teaser. But we are also modeled to appear within the mod. The mod is due for release in 2013


RE: "EMBRION" The big question. SPACEMOD - Tomato Cat - 11-05-2012

Very interesting. =) I'll have to give this one a play when it comes out.


RE: "EMBRION" The big question. SPACEMOD - xxxxxxxxxxxxxxxx - 11-05-2012

Quote: Currently this phase of screenwriting, this is a teaser presented in a course for creating video games.You can see a preview of the graphics, the initial part is cast with the engine of Eve Online (presentation
only) the rest is all new for HPL2 creation.
So if I understand correctly, the spaceships in the beginning are your own models in the EVE engine? That's quite impressive indeed. I didn't even know the EVE engine was open for modding. Quite frankly, I couldn't even find out what engine EVE is using...


RE: "EMBRION" The big question. SPACEMOD - fonefen - 11-05-2012

(11-05-2012, 10:17 AM)Hirnwirbel Wrote:
Quote: Currently this phase of screenwriting, this is a teaser presented in a course for creating video games.You can see a preview of the graphics, the initial part is cast with the engine of Eve Online (presentation
only) the rest is all new for HPL2 creation.
So if I understand correctly, the spaceships in the beginning are your own models in the EVE engine? That's quite impressive indeed. I didn't even know the EVE engine was open for modding. Quite frankly, I couldn't even find out what engine EVE is using...
Sorry for my English, this teaser was created to explain the history of the MOD and was used to start the engine catches EVE. Thanks for your interest on MOD soon we will be showing gameplays and HPL2 engine screens.


RE: "EMBRION" The big question. SPACEMOD - Mine Turtle - 11-05-2012

Wow! Very interesting concept! I love EVE Online; cant wait to see how this turns out ^^!

Just a heads up, though. If you're planning on using cruiser models etc from the actual MMORPG, id advise you not to; mainly because the content is copyrighted (though im very certain you're all aware of such already). Though however, if you chose to make your own twist of the models in the mmorpg, I guess that its fine. it would also add to the eve-online universe feel. All the same i'm very excited for this; best of luck! ^^


RE: "EMBRION" The big question. SPACEMOD - fonefen - 11-06-2012

(11-05-2012, 04:06 PM)Mine Turtle Wrote: Wow! Very interesting concept! I love EVE Online; cant wait to see how this turns out ^^!

Just a heads up, though. If you're planning on using cruiser models etc from the actual MMORPG, id advise you not to; mainly because the content is copyrighted (though im very certain you're all aware of such already). Though however, if you chose to make your own twist of the models in the mmorpg, I guess that its fine. it would also add to the eve-online universe feel. All the same i'm very excited for this; best of luck! ^^
Thanks for your interest friend, you're absolutely right with regard to copyright, we are making every new ship designs for this not to happen, soon show progress on this issue.


RE: "EMBRION" The big question. SPACEMOD (Update 07/11/12) - fonefen - 11-09-2012

We are planning to create all the original content and the Mod this rule based on EVE ONLINE to avoid copyright problems. We want to ask the community what you think?