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How to script Music when walking into a ScriptArea? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to script Music when walking into a ScriptArea? (/thread-19108.html) |
How to script Music when walking into a ScriptArea? - taylor122002 - 11-05-2012 [attachment=3472]Firstly, I want to say thank you to everyone at the forums for all of your help on scripting! I've learned many new things which could help my custom story come along nicely! I finally finished my first map, which was 128 lines of scripting! ![]() Here is what I have for my script so far, but I get a ton of errors.: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "Music_1", "Start", true, 1); } void Start(string &in asParent, string &in asChild, int alState) { PlayMusic("", "10_event_coming.ogg", true, 0.8, 2, 1, true); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } And I don't know how to script so you turn your head. That script I got from YouTube except changed the sound with music. And I'll use an attachment for what the errors say. I noticed though that the error had some things from the first map I used. Like the "Low Sanity" thing I used in my first map, Room01. But it's included in the error for Downstairs01. But I don't get these errors when I use an actual sound and not music. RE: How to script Music when walking into a ScriptArea? - ZodiaC - 11-05-2012 (11-05-2012, 10:33 PM)taylor122002 Wrote: Firstly, I want to say thank you to everyone at the forums for all of your help on scripting! I've learned many new things which could help my custom story come along nicely! I finally finished my first map, which was 128 lines of scripting!StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); To look at entity and StopPlayerLookAt(); to stop looking RE: How to script Music when walking into a ScriptArea? - taylor122002 - 11-06-2012 (11-05-2012, 10:40 PM)ZodiaC Wrote:Thanks! I got the head motion right! But I can't get it right so when you walk into a script area, it happens. Right when I enter the level door leading to downstairs, then it goes straight to the "Grunt_1", and when I try to look away, it keeps going back there. Even after waiting for a long period of time.(11-05-2012, 10:33 PM)taylor122002 Wrote: Firstly, I want to say thank you to everyone at the forums for all of your help on scripting! I've learned many new things which could help my custom story come along nicely! I finally finished my first map, which was 128 lines of scripting!StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); RE: How to script Music when walking into a ScriptArea? - craven7 - 11-06-2012 Like taylor said, to stop the LookAt- effect use StopPlayerLookAt(); However, I don't understand your other problems, could you reexplain them and post your code? RE: How to script Music when walking into a ScriptArea? - Adrianis - 11-06-2012 You need to make sure that StartPlayerLookAt is being used in the function called by 'AddEntityCollideCallback', which in this case seems to be 'void Start'. In the function called from StartPlayerLookAt, you should have StopPlayerLookAt, so that once the player is looking at the thing, it unlocks the camera If this doesnt help, I recommend you re-post your updated script so we can see whats up with it |