How to trigger sounds, entities etc. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to trigger sounds, entities etc. (/thread-19114.html) |
How to trigger sounds, entities etc. - tonitoni1998 - 11-06-2012 hey guys, i want to trigger a sound, when the player enters an area. i already discovered the "Areas" button but dont know how to use it. can you help me? thanks alot RE: How to trigger sounds, entities etc. - tonitoni1998 - 11-06-2012 well... RE: How to trigger sounds, entities etc. - ZodiaC - 11-06-2012 Void OnStart { AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); } void MyFunc(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); } Just make the appropriate changes. |