Frictional Games Forum (read-only)
[ART] Modelviewer shows only 1/3 textures... Can't find the problem. - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: [ART] Modelviewer shows only 1/3 textures... Can't find the problem. (/thread-19127.html)

Pages: 1 2


Modelviewer shows only 1/3 textures... Can't find the problem. - johnbox - 11-07-2012

Well... Some of you maybe remember that syringe-model, I tried to make lowpoly, failed, but nevermind. I just tried to import the model into my modelviewer, but... only 1 ! of 3 textures shows up. I made .mat-files for everything, checked everything, Blender also has the right materials... I just can't find the error!
So... does anyone has another idea? I tried most of the tips in other threads, but... waaah, why do only one work...

Maybe someone could take a look at it, I'll add an attachment.


Thanks !

Spoiler below!

[Image: sawp5bxr.png]




RE: Modelviewer shows only 1/3 textures... Can't find the problem. - The chaser - 11-07-2012

Err... here several things could happen:

1: You haven't Ctrl+t the model (which I doubt a lot)
2: The texture's arent .dds
3: The materials aren't right (the locations, I mean)


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - johnbox - 11-07-2012

(11-07-2012, 10:03 PM)The chaser Wrote: Err... here several things could happen:

1: You haven't Ctrl+t the model (which I doubt a lot)
2: The texture's arent .dds
3: The materials aren't right (the locations, I mean)
I converted everything...
The textures are .png, I just wanted to try it out, and as I said, ONE textures shows up y_y But the .mat-files AND the textures are ALL the same, no differences. (except the texture, ehm)
Everything is in one single folder... in my custom story directory, and nah, one fuckin texture works, and they're all in the same place._.
Could you try to open it on your editor? So I can be sure, I didn't screwed some locations up, would be very nice ! ._.

Thanks so far ^^


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - palistov - 11-08-2012

You need to triangulate the mesh when you export it.

By the way, nice model. I likes.


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - Statyk - 11-08-2012

Simply put, you have three meshes to three different diffuses. They must all be separate to read said different textures. Separate them, select the three different meshes, and do File > Export Selection. Overwrite your syringe and you should be good to go.

Example:
Code:
BAD (what you have):
                     /--- Texture
Model --- Mesh (3) ------ Texture
                     \--- Texture

____________________________________________
GOOD:
       /--Mesh ----- Texture
Model --- Mesh ----- Texture
       \--Mesh ----- Texture



RE: Modelviewer shows only 1/3 textures... Can't find the problem. - johnbox - 11-08-2012

so wait... I have to split my model into parts, so that every single texture has it's own modelpart? O.o
And in the Model Viewer/Editor I'm combining it again? Not sure if I understood you the right way =/

But thanks anyway !

@palistov, I did :o Not even a single quad there. Thanks !


edit: well, I tried seperating it, and now it shows up... Thanks guys ! :)

edit 2: now it crashes my editor. yay >.<


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - The chaser - 11-08-2012

How much tris does it have?


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - xxxxxxxxxxxxxxxx - 11-08-2012

Ah so HPL doesn't support Material IDs/ several materials on one model... Thats good to know. Very limiting though, especially when it comes to very big models where one would like to combine several tileable textures for example. Hope they'll implement that feature in HPL 3.

Btw, such a small model should not have more than one texture in the first place.... But since you weren't aiming to make an optimized model anyway, I'll shut up now. Wink


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - The chaser - 11-08-2012

(11-08-2012, 06:49 PM)Hirnwirbel Wrote: Ah so HPL doesn't support Material IDs/ several materials on one model... Thats good to know. Very limiting though, especially when it comes to very big models where one would like to combine several tileable textures for example. Hope they'll implement that feature in HPL 3.

Btw, such a small model should not have more than one texture in the first place.... But since you weren't aiming to make an optimized model anyway, I'll shut up now. Wink
The servant grunt has the hair material and the body material. HPL2 must support several materials.


RE: Modelviewer shows only 1/3 textures... Can't find the problem. - Your Computer - 11-08-2012

(11-08-2012, 07:00 PM)The chaser Wrote: The servant grunt has the hair material and the body material. HPL2 must support several materials.

The hair and body are separate meshes.